Saturday 6 March 2010

Conclusion and reflection

My final rendered 3D compositing scene has been handed in and i think i learned a lot from this project. Mainly knowing how to track a scene and how many trackers you need was challenging. also the lighting/shadow which i unfortunately wasn't able to put in the final scene since i ran out of time, was interesting since i did absorb from tutorials how to achieve a convincing shadow and lighting for the 3D model and the live scene.

Initially i was going to track a scene from a film called Sense and sensibility but in the end i just found it difficult, so i decided to use my own recorded clip to make things easier and it definately made the difference.

The foundation was there for me to build on and i intent on doing this project again in my own time.

Final Rendered Scene


This is my final 3D compositing scene.

Test Playblast

Wednesday 3 March 2010

Tracking my clip!


So i started tracking my clip and looking at it, it shouldn't be too hard to track. I think probably six trackers should be ok. Besides i did lay down some black scraps of paper, about six so it can be used as reference points for maya live to use.

When i started tracking the clip initially there was no problems and i had a good stable track of the scene. And as you can see from the picture i decided to use the little scorpion model since it was the most simplest rigged character out of all the other ones.