Saturday 6 March 2010

Conclusion and reflection

My final rendered 3D compositing scene has been handed in and i think i learned a lot from this project. Mainly knowing how to track a scene and how many trackers you need was challenging. also the lighting/shadow which i unfortunately wasn't able to put in the final scene since i ran out of time, was interesting since i did absorb from tutorials how to achieve a convincing shadow and lighting for the 3D model and the live scene.

Initially i was going to track a scene from a film called Sense and sensibility but in the end i just found it difficult, so i decided to use my own recorded clip to make things easier and it definately made the difference.

The foundation was there for me to build on and i intent on doing this project again in my own time.

Final Rendered Scene


This is my final 3D compositing scene.

Test Playblast

Wednesday 3 March 2010

Tracking my clip!


So i started tracking my clip and looking at it, it shouldn't be too hard to track. I think probably six trackers should be ok. Besides i did lay down some black scraps of paper, about six so it can be used as reference points for maya live to use.

When i started tracking the clip initially there was no problems and i had a good stable track of the scene. And as you can see from the picture i decided to use the little scorpion model since it was the most simplest rigged character out of all the other ones.

Monday 22 February 2010

My own live action clip




This is my own live action clip that i am going to use and as you can see i have put down 9 black marker dots on the table so i can track it more easily. The shot itself pans round a bit so its not too dull but overall its a simple scene that i can now be able to use.

changing my live action clip


I have decided that i am not going to use the Sense and Sensibility film clip but create and use my own live action footage.

The reason for not using the Sense and Sensibility clip is because the footage was really difficult to track and i couldn't figure out a way round it. And since i'm running out of time regarding the deadline for this assignment, i've chosen to create my own clip which would be easy to track and use.




Sunday 21 February 2010

3D rigged Models for Maya


Since i am going to produce a 3D compositing scene, my next task was to find a pre rigged 3D maya model. I think i am going to keep my options open and probably look for some 3D object props as well as character models. I found some free downloadable rigged models on a website called Creative Crash, its a really resourceful website for animators.

Here are some snapshots of the models that i downloaded which i could possibly use for my compositing scene.

The first model is a Dog which isn't doesn't look that bad.



2nd Model is a Dinosaur. It wouldn't really fit into a period film like Sense and Sensibility but it would look interesting from 3D point of view.



Next model is just a simple scorpion ball creature. Quite small and plain but is very easy to animate since its been rigged simply.



And the last model is Wall E from the Pixar Movie. Looked pretty cool and would be funny to have in a live action scene and paying homage to it in someway.



If i do pick any one of these models then they have to be textured by myself as they don't come textured automatically from the website. I'm also going to experiment and animate and see which one fits the scene nicely to begin my composition.